Saturday, August 30, 2014

Four Daggers - Chapter 2

~Chapter 2~

  Reynold was still subdued, clearly nervous around Lina.  It was a stark contrast to the man's colorful finery and his earlier flippant attitude.  Case noticed the spellblade wore a rapier at his side rather than something more easily concealed like a dirk or stiletto.  Longer but narrower, the rapier was better employed in dueling; it was flexible but light, capable of devastating slashes and stabs in riposte.  Fights that thieves found themselves in were rarely so refined and well mannered .  Case privately wondered if it reminded Reynold of using a wand, or if the flamboyant motion of flourishes appealed to him more.

  The staircase below the trapdoor quickly descended into pitch black darkness.  He knew from experience that waiting for his eyes to adjust would not matter: true darkness surrounded them as surely as a blindfold.  At the bottom, he paused and turned to his left, certain his new comrades were doing the same.  The barest sound of rustling betrayed that they were not alone.

  "I greet you Charon," they each spoke, barely a whisper, before holding out two coins.  "To pay for my passage."

  Though too dark to see, they could each feel bony fingers taking the coins from the palm of their hands, Old Charon collecting his toll.  A short moment later, a long thin reed was pressed into each hand.  No more was said.

  The exchange with Charon was another security measure; an aged, blind thief, Charon collected coins and hid the reeds that guided thieves through the dark maze.  He was also quite at home in the darkness and more than capable of shanking a few intruders before escaping within the Labyrinth.

  They set out, each only marginally aware of his fellows, and only by the sound of their reeds dragging along the side.  As always, Case held his eyes closed for a moment, then opened them.  In the darkness, he could see no difference.  Well familiar with the path, Case let his reed drag along the ground, lost in his own musings.

  Case's own blade was a short, straight blade that ended in a chisel point.  It had heft without being heavy, and was practical for all sorts of activities an enterprising scoundrel might find himself engaged in, from opening crates to cutting through chain mail.  Case had found it early in his carrier aboard a merchant trader.  The captain had just come back from parts unknown and had carelessly left the blade out in the open in his cabin while negotiating tariffs with the port master.

  It was no longer on display when the captain returned.  The blade marked Case's first big score; the blade, not quite a short sword, not quite a dagger, was forged from some sort of jet black metal he'd never been able to identify.  The guild appraiser hadn't been able to identify it either, and was less certain as to its value.  Case had decided to keep it  in the end, to his good fortune - the blade never dulled, never chipped, and had served him well over the years.

  The first bump against his stick jolted Case from his reverie.  Instinctively, he reached out to the wall, and felt for the carving.  Empty room.  He turned onto the new path.  Although many of the veterans now knew the safe path down to the footstep, persistent rumors that the safe path changed periodically kept every thief honest.  It was the one place none of them dared to take a shortcut - the Labyrinth was merciless.

  Lizard Rock was surrounded by a dense network of branching caves.  Long ago, the Labyrinth and the Thieves' Way had been created, in part to maintain the Guild's secrecy, and in part to test and train new recruits.  Its many meandering paths were littered with traps, pits, and dead ends.  In the total absence of light, a man could easily get lost within - if a trap didn't kill him first.

  Where the wall met the ground, small bumps had been carved to draw a thief's attention through the reed.  Carved upon the wall was a three dimensional symbol of what the path or room contained - spike filled pits, bear traps, spring-loaded blades, poisoned spears, and so forth - or if the proper path continued within.  The cleverness lay in the manner of carving; even a torch would not reveal its presence.  Each symbol looked the same as any other random bit of cave wall; their meaning and presence was revealed by touch, not sight.

  Not that any thief dared bring light into the Labyrinth.  A strict prohibition forbade bringing light into the maze; rumors abounded of dreadful beasts that would be drawn to the light.  Occasionally, when the apprentices went out to clear and reset traps, lanterns and torches could be found.  No corpses had ever been found alongside them.  It was as clear a warning as any apprentice would receive: a thief who broke the Guild's rules ceased to exist.  A thief lived in the shadow, by his wits and his skill.  A thief who wasn't careful was a reminder to others.  A thief welcomed the embrace of shadows.

  Even more mysterious than the denizens of the maze, however, was Lina.  He'd barely caught a glimpse of her blade earlier; the only detail that stuck in his mind was that it had been dark - so dark that it seemed to swallow the light around it, obscuring the blade in a cloud of darkness.  He hadn't even been able to tell the shape of the blade, not with any degree of certainty or detail, and would have chalked it up to being caught off guard - but then he had caught sight of the wielder.

  She was wearing a light leather jerkin and linens, all dyed black; that much he could tell with certainty.  Over the jerkin, she wore a chain shirt, one made of the same mysterious dark metal as her blade.  It too exhibited the same tendency to absorb rather than reflect light, making it difficult for his eyes to focus on it.  Surrounded by a haze of darkness, it was as if she wore a cloak made of shadows, and his eyes seemed to drift away of their own accord.  Yet, when he focused his whole will on seeing her, there was no trace of darkness, as if his own eyes were remonstrating him, "See? I told you there was nothing to see there."

  There was no telling how long they walked on in that silent darkness.  One lost all sense of time and even direction in true darkness.  The sound of rushing water echoing far beneath told Case that they had reached the chasm, and so were near Lizard Rock.  A faint scent of salt water in the air confirmed it.  Originally no more than a smuggler's cove, Lizard Rock soon grew, expanding into a network of caves to provide sanctuary for rogues, thieves, pirates, and right scoundrels of all kinds.  Now it was a fortified town in its own right, with proper docks, and the central base of operations for the Thieves' Guild.

  However, there were no lizards at all for miles, nor any lizard-like rock, both along the coast and within the caves.  Spinning tall tales and spreading rumors about the origins of the name was a favorite past time in the taverns and on the docks.  It was a point of prestige if one's creation began to circulate and enjoyed popularity.

  There was, however, a deep underground chasm protecting Lizard Rock from all comers.  It was the final test.  A narrow land bridge crossing a deep chasm in perfect darkness.  The sound of an underground river rushing far below was the only hint of danger.  The reeds told them how narrow the path was, if they were in any danger of stepping off the bridge into the abyss.  It was incumbent on the thief to be prepared.  To control one's fear.  To maintain one's calm if insects buzzed about unexpectedly.  To remain focused on crossing.

  Invariably, a new recruit or apprentice, having survived to this point, gave in to temptation.  While crossing, they wondered how deep in fact the chasm was.  They would stop, retrieve some small object from their pocket, and toss it over the side.  And then they would lose their balance.  Or they would forget which way they were facing and walk off the bridge.  Or they would lose their reed, or they would become startled, caught off guard by a bug or bat.  Neither trinket nor recruit made a sound in the deep darkness; only the dead knew how deep the chasm went, having paid for the knowledge.

  Case wondered if his companions had crossed yet, assumed they must have.  He hadn't bumped into anyone when the wall ended and the open maw of the chasm began.  He began to cross slowly, wary of bumping into another in front of him.  He held the reed against the side of the bridge to keep aware of where he stepped.  Veteran or neophyte, the labyrinth spared no one who was careless.

  On the other side, the path turned sharply to one side and ended abruptly in a wooden door.  Faint light shone from behind its edges.  Beyond it, Case knew, was the final gate to Lizard Rock.  And just before it, a lit corridor with concealed crossbowmen ready to take down blinded intruders.  He stepped through, closing the door behind him, and walked forward as best as he could manage with hands up and squinting tightly against the sudden light.

  And then he was past, blinking madly beside a Reynold shaped (and colored) blur and a Lina-like shadow.

Wednesday, June 18, 2014

Four Daggers - Chapter 1

~Chapter 1~

  Case sat alone at his table, nursing the same mug of ale for the past hour.  He'd arrived with some dock workers, but if anyone had found his decision to sit alone odd, they kept it to themselves.  Likely no one had even noticed; Case had a quiet way about him and seemed to just blend into the background wherever he went.  Although he'd only just started working with them, no one could quite seem to remember when he first showed up; it seemed like he'd always been a part of the crews.  He was the sort who always reminded you of someone else you knew, but for the color of his hair or the shabbiness of his clothing.  Nondescript and familiar, he was just like any number of people in all the cities of the kingdom you saw all the time.

  But there was no one quite like Case.

  A bit on the tall side and well muscled, Case had indeed grew up working the docks.  It was hard work for low pay and long hours in the constant stench of sweat and fish and harbor trash.  As a young man, Case had realized two things - day in and day out, lifting cargo and herding livestock worth more than his life to the harbor master, such work would consume him and leave behind nothing but the stench of sweat and garbage in the worn out husk of a man.

  However, he also realized he was beneath their notice.  All of them - the harbor master, the merchants, the servants, the nobles, even the older workers - did not deign to notice him, so long as the work got done.  Or appeared to be getting done.  And so the young Case learned how to avoid notice, how to creep along quietly, learned the lay out of ships, where people like to hide their valuables, and where captains hid their more exotic cargo.  He learned the art of taking things without others noticing, of hiding things on his body or where they may be safely retrieved later.  He learned to be a shadow where none existed.

  Case was a masterful thief.  He'd long since left his dockside academy and had enough riches to live quite well.  But he never strayed far from the docks, wherever he went; it kept him humble and he was afraid of losing his touch.  Just another anonymous shadow in a bad part of town where things went missing and purse strings cut.

  He took a long, satisfying drink.  It wasn't like him to get lost in nostalgia.  But a job had come along, one that would make him as rich as a minor noble.  It was hard not to think of how far he'd come.  Then too, the client had asked for him by name, along with three others.

  Name recognition.  He wasn't sure he liked it.  It felt like a pair of eyes watching him, watching him closely, and following him about.  It was unsettling.  He paid his dues to the Guild, never stood out, never made big waves with his jobs, and never caused trouble.  Perhaps, he thought wryly, that is what makes a thief stand out.

  His eyes roamed about the tavern, casually taking in the evening crowd, yet searching, noting every detail he saw like a wolf resting in the shade of its den - not hunting, but ready to take down any prey it saw.  He'd heard of two of the others, after a fashion, and had arrived early in hopes of scouting out his "coworkers" before meeting with the client's representative.  He saw nothing.  Not surprising of course; in this line of work, those with names and reputations were skilled and careful, or they were dead.  Case finished his ale and headed towards the rooms; it was time to meet the client.

  As it happened, the cheap dockside tavern locals called "The One-Eyed Pelican" had connections to the local thieves guild.  Specifically, it served as a secret entrance, allowing clients (or their representatives) to meet with and hire talent, as well as allowing the less talented to escape when things went poorly.  At a certain door, Case turned the knob.

  Locked.

  He waited two counts, then began turning the knob in a peculiar combination of twists.  Finally, he pulled the lnob outward; with a click, the door opened of its own accord.  A single, disgruntled looking man sat by a lit fireplace, a bowl of stew on the table in front of him.  "Room's occupied, beat it," growled the occupant.

  "One room's the same as any other," replied Case calmly, closing the door behind him.

  The guild lookout snorted.  "True enough, you pass.  Usually don't get two comin' in t'gether, but the master sent word."  Case whirled, half dropping into a crouch; he hadn't seen anyone come in with him, hadn't seen anyone else in the hallway outside at all, but one of the tavern regulars was standing there behind him, grinning broadly.

  "Oh don't worry mate, just a little bit of magick is all," he said, winking at Case.  "Good on our friend there for seeing through it though!"

  "Cram it Reynold.  You can remember spells, then you can remember the combination and come in yourself next time.  And it's my job to see through your silly tricks."

  Looking past Reynold's maddening grin, Case was startled.  He had seen the man in the tavern earlier.  He was certain of it.  But Reynold was dressed in clean linens, wore a jeweled earring and a fashionable purple half cape over one shoulder.  He did not look at all like any of the tavern regulars, should not only have stood out clearly as an outsider, but also been robbed blind.  But Case knew beyond a doubt that he had seen the man and, whats more, paid him no mind as simply another tavern regular.

  And then suddenly a jet black blade appeared at Reynold's throat.  "And what of my silly tricks?"

  Startled, the lookout swore.  "Balls of the Blood God, Lina! If I could see through your tricks, I'd be making a fortune working for the mages!"

  Lina laughed sweetly.  "If you could see through my tricks, you'd be dead."  Despite the playful banter, Case could see that she had everyone on edge.  Reynold had turned pale and the grin Case would have sworn was a permanent fixture was nowhere to be seen.  The blade disappeared, sheathed as the unknown wielder stepped out of a shadow.

  A shadow which Case was certain had not hidden an assassin a moment ago.

  A shadow which was certainly too small to hide even a child, much less an adult.

  As the lookout quickly moved aside the bed to open the trapdoor, Case considered his fellow thieves.  He wasn't even sure if he'd seen Lina in the main room.  Missed them both.

  As if reading his mind, the lookout muttered to Case as they descended, "G'luck."

  You'll be needing it."

Monday, June 2, 2014

Interludes - Travel

Short trip back to California for a week 6/2 has preoccupied me; as well as my backpack finally breaking (8 solid years of daily use as a student bag and an EDC).  I've had to do a lot of footwork (physically and online) to find something I liked at a reasonable price.  Then too, a lot of preparatory buying of things for the trip.  Making lists of what to take back, what to bring back (there's always something you forget).

On the teaching side, I've been making targeted translation quizzes for my ESL students - it's a better way of testing both grammar and vocabulary because sheer memorization wont help you, especially when combined with the need to use proper grammar - simple word/meaning substitution often wont do.

Of course, this is somewhat limited by my own Chinese language skills, which do not even approach my students'.  We seem to make do.  I've also been analyzing the "New TOEIC" (now with 30% less calories, 45% more vitamins, and all natural ingredients!) exam.  One of my students, a middle schooler whose parent's thought he was somewhat a lost cause, has been emboldened by exceeding their expectations on the GEPT.  He's decided to take on the TOEIC (which is surprisingly, much like a business-vocab focused GEPT) even though he is, perhaps, too young.  I think he'll do fine though.

I'm starting to run out of read-along books though.  And movies (at least, for younger students; come on pixar, churn out some more stuff).

For my creative writing student - I've been trying to find books and authors that can help in our lessons.  It's one thing to talk about exposition and active scenes and so forth - it's another entirely to see how it goes so right you forget you're even reading, or goes so wrong you might as well forget reading.  As with many types of art, imitation can be instructional.  And then there's also grammar - rules, conventions, common errors, and so forth.  A painter needs to know many things besides how to convey an object; he also needs to know how not to mess up his paints and brushes.  And writing is painting with words.

It's been busy.

In the meantime, my mind has been absorbed with a high middle (well look, it's not low) fantasy story - probably due in part to Skyrim, and part in due to playing Ascension and Lords of Waterdeep.  Go figure.  Something, anyway, has been inspiring me to tell a tale of betrayal and a job gone wrong.  Between ~24 hrs in the air (11 leaving, 13 returning) and lots of nothing to do in Cali (except drive my beloved car and eat), I should be able to get a good amount of writing done.

Friday, May 16, 2014

Presenting: The Naucine (part 1)

   "Their Council membership is a continuing stain on the Milieu!" howled Wol'arr, his mien indicating moderate anger per com-main's universal emotional context indication.  "The Arr'yoo call upon the noble Naucine to support our petition to censure and revoke Xylanthan membership!" Sincere respect.

   It was, for former ambassador to the Milieu Aperiodic Tesselation, the same drama on a different day.  After three centuries' tenure as the Naucine representative on the Milieu's Coordinating Council, 'Aper' had become quite accustomed to the various cries of outrage, demands, mortal grievances, and false appeals to nobility and enlightenment various exo-species engaged in to achieve their ends.  What had been surprising was that the tedious litany had mysteriously continued, even increased in volume, since his resignation.

  Quite perplexing.

  Fortunately, private life had freed him from the constraints of formality and political language - he was free to speak his mind, and had told Wol'arr, on no less than three separate occasions, that the CHO-main Canidus was an overdramatic lout.  The fourth was fast approaching.

  It was all a game, no less so than the game Seq they had gathered for, and one that Aper could not seem to escape from.  "I'm afraid the naucine position on the subject of Xylanthan membership is unchanged."  Mild regret, ambivalence.  "They are the natural, evolutionary result of a unique conflux of circumstances.  While we find the duplicitous circumstances surrounding their arrangement with the CHO-main Locus of their world, it cannot be ignored that they chose nnot to obliterate their aggressors."  Minor apology.

  He led his hirsute guest towards the game room.  Aper was playing host to officials and liasions for the Arr'yoo, Ixion, and the Forged.  It was only natural that Wol'arr would attempt to canvass for support; indeed it was almost required.  The Arr'yoo were not yet advanced enough to be seriously considered for a council seat without sponsorship; even with sponsorship, it would be an uphill battle.  They had only recently begun terraforming efforts to colonize their system, to make use of the gravitational intra-system transport network they were fortunate enough to have, to overturn an economic system premised on scarcity by mining asteroids for resources.  They were generally considered too technologically undeveloped for sponsorship or mentoring; yet first contact had been made in an effort to stave off Nihil incursions.

  However, Wol'arr's entreaty was doomed to failure from the outset.  The Ixion were too busy as the literal workhorse of the Milieu to take on mentoring a pre-interstellar species or to take on more conflict.  The Forged were still coming to terms with their comparatively recent and sudden ascension into galactic civilization.  The Naucine were generally loathe to interfere at any level, and despite the friendship Aper shared with Wol'arr, the Naucine had been opposed to contact in the absence of any evidence of an impending Nihil experiment.

  "Moreover, they are the sovereign power of their world, by their own means.  Whatever else may be true, this we must respect, or else there is no cause to respect the authority of any species anywhere, let alone that of the Milieu."  This they all knew; it had been the final argument that sealed Xylanthan membership.  There was no justification in opposing the Nihil Cooperative if the Ascendant Milieu did the same, whatever their good intentions may be.

  "Forgive my outburst; it is a frustrating situation," Wol'arr growled.

  "Overdramatic lout."

  Wol'arr laughed heartily as he did every time.  Despite the circumstances, the Arr'yoo had a vivaciousness of spirit that naucine admired and appreciated.  He had also been a quick study at Seq, though predictable at times.  The game room was one of the perks of private life; besides having a private vessel at his disposal, he maintained spacious quarters at the Milieu Core, including a large anti-grav room for Seq, and no shortage of interesting players.

  Seq had surprisingly become a cultural export of the Naucine.  In its original incarnation, Seq was a board game, originally played on an ocean floor or convenient coral reef, and later on moulded sand and dirt.  Bits of bone, shell, teeth, scales, twigs, feathers, and so forth served as pieces, generally representing the creatures they came from.  The game play represented interactions between ecosystems and evolution as animals competed for territory, resources, and survival.  It was a game they did not play to win, but one in which both players strove to achieve elegance and beauty in their play.

  It was a runaway hit on the galactic stage.  Once crews aboard ships had picked up how to play, the game had spread like wildfire.  Among the CHO-main Varietas especially Seq enjoyed wild popularity, leading to public game spaces and portable technology for holographically rendering terrain and pieces.  And then slowly, the game changed.

  In CHO-main hands (paws, grippers, etc.) new pieces were introduced.  Rather than animals, they were various sentients, military and civilian units that interacted.  No longer did gameplay represent ecologies and evolution, but various racial civilizations and their interactions and development.

  The Naucine were honored beyond belief.  For their game of evolution to itself evolve into something greater through contact with others was a purity of form like unto art.  Seq saw renewed interest among the Naucine as new pieces, sets, and stages were available.  At its highest levels, Seq represented differing ideologies engaging in discourse and debate.

  The game space projected a variety of biomes - although his game space was capable of nanot construction, he had employed holographic representations out of respect for the Forged liasion - from verdant forests, complete with simulated wildlife, to unforgiving tundra.

  Aper bowed to his guests who were already seated.  "Welcome friends."  Joy, gratitude.  "I present to you, Wol'arr, representative of the Arr'yoo."  He gestured around the room, first to the quadruped centauroid, "Krellin, officer of the Ix embassy," then to the shiny, ambiguous CHO-main, "Teodore, junior ambassador of the Forged," and finally to another naucine, "Concentric Tangents, my... nephew I suppose."  Greetings were exchanged as the holographic displays to select pieces appeared before each player.  "Conc was hatched several generations after me from the same creche.  We have hopes that he will take up the position of ambassador one day," Aper explained conversationally.  His conversation with Wol'arr had given him inspiration for this round of Seq; his selection was entirely of an identical type.

  "If you have any discretion in the matter Conc," Krellin's bass rumbled, "I suggest joining the explorer's corps.  More interesting sights, fewer repeated complaints."  They all chuckled.

  Teodore's ambiguous frame pulsed amorphously as he moved his arm, making his decisions quickly and decisively.  "Sometimes the complaints are interesting in their own right though," he offered.

  Aper glanced at his nephew with one of his lateral eyes.  Conc had gestured his good natured amusement, but seemed deeply engaged in making his selections, considering units from numerous and varied sets.  "However I may best serve the people," had been his demurred reply as he finished his selection.

Thursday, April 24, 2014

Save me GOOGLE-JEEBUS

having a LOT of problems with the blogger app on ipad lately - once ad sense went in, the whole thing kaputted on ipad.  It showed the blog as having no posts, despite repeated updates, logging out and signing back in.

A week of troubleshooting later, it came down to reinstalling the app.  Which seemed to work great.

Except now, it is not showing posts SINCE being reinstalled - drafts and posts from after reinstall are missing from the ipad app.

This is substantially impairing my writing speed - I go somewhere with the intent to write, bringing the bare minimum (because a laptop is heavy, requires anoutlet because firefox and windows use up ALLLLLL the cpus, and free wifi is a unicorn).

This is substantially the problem here; draft posts are missing.  has anyone else run into this problem before? Fortunately, everything is fine via laptop and android tablet (although the android version of the app could be better, particularly in the area of text editing [such as underlining])

This post is intended to be a bit of a troubleshooter, to see what happens when i post from this app, despite deficient listings.

Presenting the Xylanth

Dlain ran.  In his thirty-some years of life, he could not recall ever exerting himself so hard.  It was an odd thought to have cross his oxygen-starved mind.  Is this my life flashing before me?  It was getting harder to see, harder to avoid the thick roots that meandered across the forest floor, harder to pick a path around the large trees that seemed to unaccountably spring up in front of him.  It was getting harder to hear too; between the sound of his labored breathing and the staccato pulse of his heat beat, Dlain was barely aware of Nelston, somewhere in the murky fringe of his periphery, madly scrambling for his life as well.
Dlain's entire being burned with agony; his muscles ached and threatened to tear apart under the strain to run faster and faster.  For the past fifteen years, he'd worked in the ore mines; dangerous, back-breaking labor day in and day out.  He was young, strong, and fit, due to a combination of xylanthan chemicals and rigorous labor.  His lungs had never burned for air as they did now.  For fifteen years he'd been a proper, obedient, dirt-shoveling, Darmok-fearing slave to the meat-fucking plants.  Then he'd met Nelston.  And now he was running for his life.
Dlain twisted, pushed out with his arm at the last moment to avoid colliding with a tree, nearly fell anyway, and scrambled to keep running.  How long had he been running now?  Had they gotten away? Just how fast could those plants move anyway? He didn't dare stop to look.  The future didn't lay behind him.  He had to keep running after it.
All his life, he'd played by the rules.  He knew his place in the universe and kept his head down; born a slave, he'd live a slave's life, and then he'd die a slave.  His spirit would find rest in Darmok's wide arms; his mortal remains would continue to be a slave, a puppet for some newly sprouted Xylanth.  This was the circle of life as all on Sylv knew it.
Then he'd met Nelston.  An immigrant from Skrom, he'd moved across the border to settle in Farling's fiefdom.  Under Xylanthan rule, the three human kingdoms, their various nobility, and assorted landowners were all irrelevant.  All belonged to the plants, and the humans kept what they had by the graces of the Xylanth.  But there was no mistake that all were subject equally to The Green Law; nobles and lords were slaves too, just better dressed than most.
But the humans did hold onto one thing, one thing even the Puppeteers could not take away except in death: their hatred for one another.  The undying hatred the three kingdoms held for one another had not fallen to the Xylanthan forces and lived on, nurtured by distrust and differences.  It was a hatred that ran deep and and took root like an ancient oak.
So Nelston, a stranger from another land, had not even received what little welcome there remained to give.  He was treated poorly, when he wasn't totally ignored, and would probably have continued to be an outcast had he not met Dlain.  Ever practical, Dlain had decided to give the foreigner a fair shake - and they'd become fast friends.  Not long after, Dlain discovered Nelston was in the business of bootlegging liqour, a contraband substance that had led to his quick exit from his previous home; that, and a misunderstanding concerning the local prefect's daughter.
Nelston was considerably more welcome in town soon after.  It was foul, it was flavorless, and it was illegal under The Green Law, but nothing took the edge off a life of slavery in the mines like hard liquor.  That it constituted a minor rebellion was an additional bonus.  Alcohol was forbidden due to the deleterious effect it had on the condition of a body.  As was nearly always the case under The Green Law the punishment was death.  However, it was usually possible to bribe quisling enforcers to look the other way; love of alcohol and corruption hadn't been forgotten under Xylanthan rule either.
Deep in their cups, Nelston had spun a tale of an island far to the south-east, an island nation of humans untouched by the Xylanthan dominion.  An island where humans still lived free.  Everyone knew of it; no one believed it.  The island did exist, as did the human nation - records of its existence, as well as maps, remained in libraries and archives.  Their ancestors had known of the islanders, but thought it a waste of time to conquer.  But no one truly believed  that the islanders remained, or retained their sovereignty.
It had led to talk of poaching.  Capturing wildlife or seed before the Xylanth did whatever it was that made them healthier and addictive.  To cultivate and grow food so that one day, the children of man might reclaim their sovereign right to personhood - this was the unspoken dream of every human in the three kingdoms.  Poaching  was a capital crime, punishable by summary death and implantation.
And now he ran for his life, Nelston somewhere alongside him, chased by a Xylanthan ranger.  Their attempt at poaching had met with little success all morning; it had been impossible to find game or fruit bearing plants.  They'd finally spotted a rock hopper when Dlain had caught a curious scent in the air: sickly sweet with a hint of fiery spice.
Xylanthan pherotongue.  He'd never learned enough to understand it, didn't have a head for scents, but it'd struck him that something was angry.  In the end, it didn't really matter: they'd been found out, trespassing deep in a forbidden forest, attempting to poach.
They ran.
No amount of talking or bribing would save them; only the fleetness of foot and wit could now.
And without warning, Dlain heard Nelston cry out, and the sound of rough impacts.  The fool had tripped.  That will slow down pursuit, Dlain thought as he kept running.  A moment later though, he was skidding to a stop and scrabbling back towards Nelston, prone on the ground, arm outstretched, calling for help.
"Up fool, up!" Dlain could barely get the words out.  "It'll be on us any mo-"
There was nothing behind them.  No sound of chase, no mysteriously moving foliage.  Only the sound silence marred by heavy breathing.
"Balls of the blood god, I thought I was done for!" Nelston wheezed.  "Do you think we lost it?"
Dlain shook his head, unable to speak.  At long last he looked around - in their mad dash, they'd gone even deeper into the forest, and he had no idea where they were.  More fool me for listening to you and stopping to save you! he cursed in his mind.  But he couldn't smell that distinctive scent of rotten flesh that heralded the presence of a Xylanth.  "We should get out of here," he managed at last.
"Trees thin out a bit over that way," pointed Nelston.  "Might be the edge of the forest.  Could make a run for the nearest town, hide out. What do you think?"
I think it sounds familiar, thought Dlain.  Still, it was their best, only, option at the moment.  He nodded, stood up and helped Nelston to his feet. Their was a vague sense of disquiet in the back of his mind as they walked, trying to regain their strength.  He brushed it off as paranoia; the whole day had been terrible enough to spoil any good luck they now found.
And then they saw the Xylanth in front of them, no more than 20 meters away, at the edge of the wood.  Dlain whirled around as Nelston took another shocked step forwarded.  There were more behind them.  He couldn't tell if their original pursuer was among them; they all looked alike to him.  He cursed his lax guard, even as he sniffed the air.  How did I miss them? How did I miss this overwhelming stench?  All at once, the stench of death and rot hit him, and with it understanding.
He'd been too exhausted.  Starved for air, his body reacted naturally for more air once he had relaxed.  Damnit! I've been breathing through my mouth this whole time! No wonder I couldn't smell anything! He took another breath, nearly retched.  The scent was too overpowering to be caused by a handful of Xylanth.  Had they stumbled upon a vineyard? Were these Xylanth protecting a creche of seedlings, rows of newly implanted growing and feeding on scarecrow-like corpses?
It was too much to process, too overwhelming.  It didn't really matter anyway, as his fate, their fates, calmly strode forward.  A pulse of rapidly shifting scents seemed to swirl about them.  They are discussing something.  Is there still hope? He'd never bothered to learn the Xylanth pherotongue.  Few did.  But many could speak, after fashion, the body - signing language the Xylanth also used, particularly with humans.  Dlain was not such a one.  He resolved to learn as much pherotongue as the local administrator would teach him, and vine language, if he survived.  He took a step back towards Nelston.  Survival was all that mattered now.
"I'm sorry Nelston," he whispered.  "But this is all your fault."  In a single motion, Dlain shook free the knife he'd had on his wrist and stabbed Nelston in the chest.  The knife was heavy, but blunt from use.  Nearly everyone carried one to cut dried meat, fruits and bread, cloth and twine.  He hadn't been sure it would cut Nelston's throat.
The motion had turned Nelston to face Dlain, shock and confusion playing across his face as blood seeped from the wound and his mouth; Dlain had missed the heart and punctured a lung.  It was not the quick death he'd hoped to deal. He stabbed again, aiming at the side of the neck.  "Just die damn you!" he shouted, all the fear and fury he'd felt bursting out at once.  He grabbed Nelston by the shoulder, turned him to face the Xylanth, and kicked him to the ground.  Blood quickly began to pool beneath the twitching body, coloring the ground.  Dlain dropped his knife, dropped to one knee, bowing parallel to the ground with arms outstretched in either direction.  It was the only body sign, the only vine language, he knew.
Submission.
The Xylanth had stopped moving, had watched the curious human drama play out before them, and now seemed to be debating its meaning.  "Please!" Dlain begged.  "It was his idea! He's the one you want! I am loyal, I have seen nothing, done nothing! Please take him and let me go!"  He knew the plants understood the human tongue.  He continued to kneel in submission; he didn't dare look up.
The silence seemed to drag on interminably.  Still, he couldn't risk looking up, risk communicating defiance.  He knew it wouldn't matter anyway; he couldn't read their movements, and there would be nothing else to see.
At long last he heard the lone xylanth in front of him pick up Nelston's corpse, heard it dragging it towards the clearing.  He dropped his head and arms in relief; or rather, would have.  It was then he felt the vines wrapped around his tense being, keeping him in submission.  With a strength he could no believe plants could, he felt himself hauled upright and carried forward.  Fear washed over like a frozen wave, sapping him of energy and resolve.  He couldn't cry, couldn't shout in protest.
He soon found himself beside an empty scarecrow, a metal frame that would support his corpse while a seedling grew, tunneling through his remains and wrapping itself around his bones.  A quisling stood beside it, though he couldn't see Nelston anywhere.  The quisling, one of the humans who worked with the Xylanth, seemed to understand and explained helpfully, "You ruined his body, so they can't use it for a new crop.  Still useful though - makes a great fertilizer for the new thing they are growing."
The quisling glanced at him askance to see if he was listening.  "It's actually quite exciting you know! For what it's worth, you and your friend will be working together.  In a way, as it were."  They were strapping Dlain into the scarecrow; he found he had no energy to resist, was glad that he would be dead soon, before the seed was implanted.  "They're growing some kind of giant vine, bigger than we've seen, one that will reach beyond the sky into the heavens!  Well, they call it 'space'.  That's what the fertilizer is for, some gigantic tree and vine."  The quisling continued amiably, oblivious to Dlan being bent over backward to expose his face and throat to the sky.  "They wanted me to tell you.  You'll be among the first Xylanth to head up there! Imagine that," he said with awe.  "Isn't that exciting?"
Dlain found his view of the sky eclipsed by a dark figure - the xylanth was preparing to implant him! Wait! I'm not dead yet! he tried to shout, found that he couldn't even though his mouth was held open.  He tried to struggle to show that he was alive and found that he couldn't move a muscle. Suddenly he understood - the scarecrow.  A small blade was part of its design and severed the spinal column, ensuring the corpse was dead.
Dlain was dead; he just hadn't died yet.
As the xylanth bent over him, his sense of vision blurred.  He could feel its vine tendrils burrowing deeper and deeper into his throat, felt the seedling latch onto the end of his trachea and begin to send tiny tendrils through his veins and arteries.  The pain was unbearable.  A small, distant part of his mind wondered if his spinal cord had not been fully severed, or if certain nerves still communicated with the portion leading to his brain.
Mostly his mind screamed in pain.
He could feel the tendrils pushing out from behind his eyes, trying to push them free of their sockets.
Death couldn't come quickly enough.

Wednesday, April 23, 2014

Lord of the Things

Greetings!

Yes I know; stories do not begin in this way, but letters often do.  As it turns out, this week's posting(s) will be late for a variety of reasons (explanations but not excuses).  I've outlined Presenting: The Naucine, and begun Introducing: The Ra'u - the latter of which feels quite important to me as they are the planned major player in my story - and then immediately shivved with writer's block.  As well, I do a lot of my writing in cafes, and the last had a large group of giggling teens constantly falling over their tables.

I have no idea what they had in mind when they decided to go, as a gaggle (which, like a murder of crows, is the correct group-counter for an unspecified otherwise-herd of teens), to a cafe.

I may also have been playing the shit out of Hearthstone.  But, as it did with Naucine physiology, video game playing often serves for me as a source of inspiration and problem solving.  Though really, this was just lollygagging.

I thought, however, that I would write briefly (which is to say, a lot) on the subject of education and, if I happen to reach it, language.  I've been busy on the teaching side of things.

This past week I assigned to a student William Golding's, Lord of the Flies. (wow, I remember proper citation format.... I think.)  I felt rather guilty about this because I had read this book when I was in middle/high school.

But I should clarify - my student is of middle school age and is unschooled (blog).  Personally, I thought the book would be right up his alley - it is, after all, a dark, violent, even at times crazy, story about a bunch of british boarding school kids who get stranded on an island and immediately proceed to go bonkers.  I had to read it again since it'd been so many years, but I finished the book in 3 or 4 nights - it's not terribly long.  When I think about it, that book should be a great read for any male adolescent.  Was Survivor NOT a national phenomenon in the US?

But as I recall, few enjoyed it in school.  Most any book you care to name that was read in school will generally be associated with vague, negative thoughts.  Mostly forgotten, walled off negative memories that largely center around the words "bullshit" and "pain in the ass", a reading assignment over the course of weeks (!), capped off with a graded writing assignment and/or test.

I think any educational system that engenders in its children a strong dislike, for years and years, of reading and, in particular, classics of literature, needs to be strongly reevaluated.  Reading and writing, indeed language itself, is the very cornerstone of civilization... and thus education itself.

The educational system in general, when it comes to literature, has spawned an entire industry (and that is no small thing mind you) of crib-books/horn books - short(er) books that highlight the key plot points, characters, allegory and metaphors, subtext of a work.  The entire purpose, despite weak disclaimers to the contrary, is to prepare a student for discussion without having read the necessary text.

What's more, isn't it the TEACHER'S job to point those things out? To lead a discussion on those topics, rather than have students regurgitate memorized factoids like a parrot?  Where is the comprehension that marks true education?  We seek only the "right" answer - the means became an end unto itself.

The right answer, the right answer... we are conditioned to always seek the right answer.  This stifles innovation, creativity, learning.  We should learn to value the right answer, how to recognize it, but we should not ignore (or worse, penalize) the journey to reach it.  Insert cliche story about Edison and the light bulb.

There is a hypothesis that the current educational system is a relic of the Industrial Revolution:

-The next generation of workers are being trained at a young age to accept spending hours at a time (literally) in a small room, doing what they are told, with the same people.

-They all do the same work, all on the same thing - such as a work sheet, a work book, a diorama (what is this supposed to teach me?), a paper mache puppet (again, what is the true, educational content of this project?), a tooth pick structure, a Jell-O model of a cell, a dissection (you would think this is an educational activity, I assure you it is not... both as a student and later as an assistant), running around a field (this is... education? No, it is exercise, calling it "physical education" does not impart any educational value to it whatsoever), learning the rules to badminton.

-Future workers are taught to accept localized authority, to respond to the sound of a bell signalling a shift in location and/or task, to listen to announcements made over a PA loudspeaker system.

-Future workers get up early in the morning, eat lunch (of a sort), and go home late in the afternoon.  Why?  Do the hours truly matter so much? Need they occur at approximately the same time as rush hour? Wouldn't it make more sense to stagger the school rush and work commute, for safety if not traffic?

-Future workers get the whole of summer off - a relic of needing hands in the field for harvest (an example of the backseat education takes and concessions it must make to the influence of the economic machine)

-Future workers are penalized for failing to show up, on time, without authorization.  There must be a proper accounting, in alphabetical order, or who is present at the start of each shift.  Seating arrangements are often assigned in this manner (in their perfect rows and columns).  Is taking attendance important?  It's true you have to be physically present to learn in a classroom, but this seems a matter of discipline and responsibility.  In any event, how this relates to the grading one's "performance" makes no sense in an educational context - if you didn't learn because you weren't there, you'll already be penalized appropriately on the test.

-Regular performance evaluations.  Which, frequently, don't test comprehension, but instead ask for regurgitation of memorized information.  The teacher does not evaluate a student's comprehension (in most cases), but simply 'quality assures' by checking answers against a 'key'.  If a student's comprehension or interpretation exceeds a teacher's (as can, and indeed we should hope ought happen frequently) it is wrong.  We teach and seek conformity, not individuality.  This is the primary problem of emphasizing the right answer over learning.  There is also something to be said for conditioning people to be afraid to make mistakes.

-Conformity over individuality is also the key feature of the social aspects of our educational system.

We never bother to question or seek to understand how a student interprets information such that they come to the 'wrong answer.'  We seek only conformity to the right answer above all.  Where is the 'teaching' then?  But of course, this is incompatible with the large scale classroom system.  It is also inconsistent with the complete of oversight into the quality of educators.  We expect educators to match answers, not to teach; we expect them to stop gunmen, not to understand evolution.

Our priorities are completely wrong - they are fully subservient to (in some cases, archaic) economic systems.  The gun industry.  The Political machine.  Capitalism.  Marketing.  Sports and entertainment.  Copyright and intellectual property.  DRM and quick-buck technologists (everyone trying to pawn off shitty tablets onto schools... remember the iMac?).

Imparting comprehension, what we call education, has always been a 1 on 1 or 1 on small number matter.  In any skills-based group learning, the instructor MUST take time to check on everyone (such as in martial arts, to check posture, form, and mechanics, or painting for much the same).  Sauces and baked goods must be tasted.  Technique must be watched, evaluated, the source of mistakes pinpointed and corrected.

Case in point, do grades matter for your occupation? In the overwhelming majority of cases, no they do not.  When have we ever examined the grades of a candidate for political office?  We care more about the birth certificate of the president, the job in the US, than we do about his grades.  We check for grades in going to higher education, and we check for GPA (not grades) for some first-time-employments.  But that's about it.

Do we prepare students for higher education?  No, not really.  That's why there are scores of books on vocabulary ALONE for entrance exams.  And an entire test prep industry.  And even that is not education - what student, who has ever memorized vocabulary for a test, has ever remembered or even used those words thereafter?

A different student of mine expressed a desire to learn "English conversation skills."  I almost laughed, because I'll be frank here: there is no such thing as "English" conversation skills.  There are only "conversation skills."  The term "English conversation skills" is a defense mechanism, a lie like many others we tell oureselves so that we don't feel bad about making mistakes.  Mistakes which our school system teaches us to fear and avoid above all else.  Absolutely anything you can say on the subject of making conversation in one language applies to every single other language past, present, and future.

The grammatical differences between chinese and english, as pertains to conversation, conveyed in layman terms, are:

1.  It is possible to make a grammatically correct and complete sentence in chinese without a subject (true, even requisite, in most asian languages)

2.  It is possible to make a grammatically correct and complete sentence in chinese without a verb of any kind

3.  It is possible to make a grammatically correct and complete sentence in chinese without both a subject and a verb.

And that is it.  Because of these differences, it is common for native chinese speakers to answer questions without designating a subject (I, me, you, they, etc.) or using a verb (frequently using instead either infinitives [to + verb] or gerunds/participles [verb-ing]) - what, in english, we call a sentence fragment.  Conversely, ABCs such as myself tend to be more verbose, emphasizing particles (a, an, the - also missing in chinese) and subjects (specificially I and You) more than is actually needed.

As an aside, if you think about it, when speaking... I is obvious, it's the speaker.  And You [is] obvious as well, that's the listener.  Or, more politely, you would address the person specifically by name or title.  Going about all the time saying I and You is, if you think about it (outside the native language context), a bit bombastic and rude.  In japanese, the acceptable term for 'you' is お前 (o-mae), which even carries the honoriffic o-prefix, which literally means 'in front (of me)'.  A more roundabout way to say it would be 目の前に (me no mae ni), meaning "that which is before my eyes."

'You' indeed... *ahem*

So the whole of what might be termed "english" conversation skills can actually be covered in about 30 seconds.  The remainder is a question of vocabulary and usage - but if you naturally speak in such a way where you attempt to provide more information (where you are going, how you feel, your opinions, in short - conversing) and pre-emptively answer logical questions (Did you eat yet? Yes.  When? an hour ago.  Did you eat a lot? No.  So are you hungry now? No.  What did you eat? A dead pigeon.  Do you need to go to the hospital? Yes.  Is someone taking you? No.  Do you want me to take you? Yes.) then that is usage... there is no teaching that.  That is a matter of personal habit.  You need to practice speaking and giving out relevant information.  There is no teaching of that, because it is a matter of how your brain is wired.  And as you naturally speak and attempt to convey information, you will become frustrated that your vocabulary is lacking - you will seek out more terms, relevant ones, and use them, and thus increase your vocabulary.

Memorized teaches you shit.  There, I said it.  It teaches you to recognize information taken out of context.  You don't learn words; you learn to regurgitate a contextless definition (which does not demonstrate comprehension) upon visually recognizing the word.  That's why everyone "forgets" things they "studied" (aka memorized) for a test - the brain was conditioned to respond in a given manner (spit out the definition) when it sees the trigger (the word).

You haven't learned anything.  You haven't learned how to use it, how to adapt it or make it your own.  You've learned "when A happens, do B.  Repeat."

You've learned how to be a part of an assembly line.

For all this, I don't know what the proper solution is.  Apprenticeships, tutoring, small scale teaching... these things would cripple the economic system that we have.  But I know what we have isn't the right answer.  Even mice learn not to shock themselves - that's not the path to the right answer.  As I said to my student's father in my interview, "I'm not sure homeschooling is the right answer, but I admire you for acknowledging what the wrong answer is and casting about for a solution."

Actually, I might have paraphrased that a bit.  Whatever, I was the one that said it.  I can change it.  Shut up. 

The next book I have assigned is George Orwell's, Animal Farm: A Fairy Tale.  It's another book I read in high school.  It's also rather enjoyable for it's sheer ridiculousness and clear political message.  Although these days, you might question which government is being satirized.

Stories to come later this week!
 

Tuesday, April 15, 2014

Introducing: The Soven

The Soven
Forced Evolutionary Crisis | Aquatic-terrestrial omnivorous owl-frogs | wtf
unaffiliated | hostile xenophobes
The Tragic (Devolved)

The Soven are defined by their deep, unabiding hatred for all alien life.  It has united the entire species, defined their cultural identity, and drives all technological progress they have made.  "Soven" in the native tongue translates roughly as "unquenchable vitriol."  The Soven do not tolerate any other alien civilization, whether Nihil, Milieu, or unaffiliated.  They hate all, equally, with the full measure of their being.  In all the galaxy, the depth and sheer ferocity of their hatred is unrivaled.

Curiously, opinions of the Soven range from pity and sympathy to perfect ambivalence; no one especially hates the Soven.  Their history is at once both short and filled with tragedy; the Soven are relatively recently evolved and become members of the galactic community.  Their history traces back to a species called the Verd.

The Soven homeworld, Veril, was once a typical main-sequence planet, well suited to the development of life.  Lush forests, wide plains, mountains and lowlands, rivers, lakes, and oceans, Veril was similar to Earth, or any other homeworld where CHO-mains have evolved.  Eventually, the Verd emerged as the dominant, civilizing species on Veril.  A squat, flightless, mammal-avian species, the Verd resembled a pouchless, owl-penguin-kangaroo hybrid.  Beakless carnivores, they were well suited to hunting and evading across most of Veril's biomes.

Unfortunately, Veril is located within Nihil space.  To the Ra'u who discovered and studied the Verd, they were simply another of countless main-sequence species.  Evolved from aquatic life to spread across land, congregate into groups, develop separation and specialization of tasks, the Verd were like any number of other pedantic, pedestrian, and entirely predictable species to civilize and reach out toward the stars.

One more, or fewer, mattered infinitesimally little.

It was boring, yet presented an opportunity to answer intriguing questions.  Why did evolution proceed from water to land? Would it be possible to drive evolution from land to water? Would it be possible for a post-civilization species, one that had largely stopped evolving, to undergo drastic evolution again?

Such results could be of far greater interest and importance.

The Ra'u experiment team in charge sent icy comets on collision trajectories with Veril.  Verd technology had not yet progressed to a point of being able to detect, let alone defend against, such collisions.  The results were devastating.  The regular increase of large volumes of ice meant an overall increase in planetary surface water.  Long term atmospheric blotting lead to altered weather patterns and large scale die-offs of plant life and disrupted ecologies.  86% of the planetary surface came to be covered in water.  In the aftermath, the Verd were no more, and the Soven emerged.

The Soven resemble a neckless cross between an owl and a frog.  Their stumpy heads are dominated by large, expressive eyes, and is capable of turning nearly 180 degrees.  They have powerful legs and slightly webbed feet, suitable for jumping and swimming.  Their slightly over-long arms end in 3 primary digits and 2 opposable thumbs.  their body is covered in a short, coarse fur that is oiled, much like a penguin.  They have tufted ears sensitive to pressure changes; fine hearing, and instinctively orient and navigate themselves by reference to magnetic fields.  They have a short broad beak suitable for omnivorous diet and shellfish.  The beak is sharp, but not keratinous; it is a protusion of exposed skull, making cold temperatures (such as is now found through much of Veril), foraging, and even eating (to an extent) painful.

Early Soven civilization is built on the ruins of Verd society, and focused on escaping the hellish life of their planet.  Upon ascent to the galactic stage, the Soven discovered the circumstances of their development.  They also learned that the Milieu had discovered the Ra'u plans regarding Veril, but rather than intervene, had becomed mired in inaction due to risk-benefit assessment studies, political maneuvaring, and policy and jurisdiction debates.  The Soven hate all because no one came to their aid - those who did not take part had sat idle when they could have stopped the planetary calamity.  They do not trust any alien species - they are all complicit, or would be, or mean to do some other harm.  Since ascending to space, the Soven have spent their time and resources on developing weapons and technology to wipe out all other species; they consider this the only way their species will be safe again.

They have thus far been spectacularly unsuccessful, which has only fueled their hatred and paranoia.  Most other species avoid Soven space, a rather small sphere of influence itself, either on principle so as not to aggravate the unfortunates, or else because attacks by Soven spacecraft, while not especially threatening, are annoying and inconvenient.  The Ra'u are completely ambivalent to the existence of the Soven, and are content to leave them alone despite constituting a (minor) threat within Nihil space.

There are some who contend that the Soven crisis constituted an experiment, on a wider scale, to see what the Milieu would do when their values were threatened.  Rather than wipe out the Soven, which the Ra'u could manage easily, the continued existence of the Soven serves as a subtle insult to the Milieu, a statement of the Milieu's true nature.

Tuesday, April 8, 2014

Introducing: The Grek

The Grek
Metallo-Organic Life | Peaceful Herbivores
Nihil Cooperative
"Titanium Titans" (Statues)

To understand the Grek, one must see their world Gol.  To begin with, the planetary orbit is created and bounded by the movements and interactions of three suns; Gol itself orbits a fixed point of empty space.  It is thought that material condensed into orbital gas giants more quickly than could accrete into a central sun, with the result being the central mass being largely divide among three proto-stars and a single mineral rich planet in the center.

As a planetary body surrounded by a trinary star system, Gol has never known night.  Photosynthesis, in one form or another, is the dominant form of energy production, especially with a surplus of ready minerals to serve as biological electron carriers.  Most of the water present on Gol is found in the thick and super-saturated atmosphere.  There are no bodies of water on the surface; subterranean aquifers exist, but are not suitable to supporting aquatic life.

A side effect of the mineral-rich soil (levels toxic to most life forms anywhere else) has been the absorption and incorporation of heavy metals into growing tissue: flower petals like thin aluminum, tree trunks with the tensile strength of titanium girders.  Life which did not evolve to overcome such defenses quickly died out - herbivorous life had to develop the ability to process such tissue for nutrients, as well as stronger teeth, bones, and muscles needed to ingest it.  Carnivorous life had to develop similarly to overcome the armor plating of their prey.  And thus the cycle of the evolutionary arms-race spun in turn.

All life on Gol utilizes some form of photosynthesis to a varying degree for energy, even predators.  The Grek are photosynthetic (thermosynthetic, as it were, utilizing IR radiation) herbivores.  They are peaceful and curious, seeking first and foremost to find life similar to themselves on other worlds.  Although they don't generally approve of the Ra'u and their habit of experimenting on worlds and other species without regard for their well being or consequences, neither are they comfortable denouncing such actions.  This is because the Gol trinary, and by extension Gol and all life on the planet including the Grek, are the result of a Ra'u experiment in system formation and evolution.  The Ra'u are directly responsible for the existence of the Grek, and they are grateful, whatever the original intentions of the Ra'u.  Although the Milieu has extended an invitation to the Grek, the Grek has declined and declared unanimously for the Nihil Cooperative.  Such is their loyalty.  They remain on peaceful, if not necessarily always friendly, terms with the Milieu races.

The Grek are a bipedal, bilaterally symmetrical, 6 limbed race.  Their overall form is a large, metal skinned CHO-main; however, they have two, smaller, raptor-like arms on their chest - possibly to help ancestral Grek climb to reach softer leaves and sunlight.  They see in the visible light spectra, as well as electromagnetic and ultra-violet spectra.  They are hairless, noseless, and have a single, large, featureless white eye (but still manage to have depth perception).  The two genders are nearly indistinguishable visually - gender differences appear to be EM or UV spectra related phenomena.

Although renowned ship builders, they are not often found off-world - the peculiarities of their system make interstellar travel difficult, and physiologically they are unaccustomed to gravity higher than 0.6g.  They require large, bulky exo-suits to support their higher mass.  Still, curiosity and adventurous yearnings do lead Grek to travel the stars in search of the unknown.

Grek names are incomprehensible EM frequency sequences.  They have taken to adopting CHO-main names or words that they find pleasing by some unknown criteria, in order to better interact with other species.

Wednesday, April 2, 2014

Introducing: The Naucine

The Naucine
Aquatic Nautilus (Terrestrial Precursor) | Monoclonal, Epigenetic
Ascendent Milieu
"The Golden ratio" (sea weeds)

The Naucine are a primarily aquatic species, resembling a nautilus mounted on a four legged trunk - they have two clusters of three strong, prehensile tentacles extending laterally from the upper spiral shell.  In each cluster, one tentacle ends in an armored claw, reminiscent of a lobster.  The other two end in a trifurcated manipulator.  The central trunk extends downwards from the spiral groove, slightly off center, and bears a single eye in each of the orthogonal directions; a short, tough leg extends from the lower end of the trunk in each of the diagonal directions.  The mouth lies at the bottom of the trunk, protected by a masticating beak.  Fossil records are sparse - naucine internal structure is a combination of chitin and cartilege, generally leaving only hardened shells after death, if anything.

As with most forms of life, ancestral naucine began life as a purely aquatic life form - they most likely lacked legs and moved by a combination of expelling gas or water and flagellation of their tentacles.  Their evolution as a species was progressing, slowly, towards a terrestrial species when it terminated at the hybrid stage permanently.  Thus, naucine have short legs suitable for balance, strength, and slow movement but not more dextrous activity due to a lack of joints or segmentation.  They are capable of breathing in water as well as atmosphere.

The cessation of Naucine evolution is due to their most unique trait: The Naucine genome is both highly regulated and highly conserved - it is highly resistant to change and capable of self repair and error checking.  Modern naucine are immune to viruses, bacteria, toxins, and generally any sort of inernalized environmental hazard.  They heal quickly and are possibly age-immortal.  In fact, the DNA-equvalent triple helix compound is so resistant to change, naucine are essentially monoclonal - every individual's DNA is identical, differing only in epigenetic modification governing expression, rate, and post transcription processing.  It is estimated that there are no more than five different sequences in the entire naucine gene pool, all single point substitutions, and no more than two of which are not a redundant change in coding.

Evolution in this species occurred very slowly and always under highly selective pressure (if it occurred at all; there is some scholarly debate, due to a general lack of evidence and the enormous span of time involved).  The discovery of tools and metal working effectively supplanted any further possible evolution as individuals began to form the rudiments of a civilization around specialization and protection from predators.

Naucine are highly intelligent; ancestral naucine used readily available ore veins and underwater thermal vents to shape metal tools and armor against predators - Metal rods, spears, blades, and what appear to be shields and bowl-like armor or helmets.  On land, without the anti-gravity bouyancy of water, the Naucine were forced to refine their forging technicques, developing alloys, thinner and lighter products, and more complex, moving parts.  By working together, naucine society bloomed with communal creches, protected sanctuaries, and readily accessible resources.  Working together, they were able to build lasting sanctuaries and survive both on land and in water.

Modern naucine are skilled craftsmen and artisans.  In art and all else the Naucine strive for creativity, innovation, efficiency, and perfection.  It is the story of their species and like unto a religion for them.  They are avid intellectuals, be it science, philosophy, or art, and capable warriors and strategists when the need arises.  In the Milieu, the Naucine are among the more liberal species, and enjoy exploring and observing new species.  They strong proponents of non-interference and prefer to be contacted than to make first contact.  They have colonized several systems surrounding their homeworld.  Naucine craft are typically ringed, geometric structures, multiply butressed internally, making them quite resilient.  They are generally filled with a thick, neutral gas suitable to naucine physiology and movement.  The hull is partially biological and secretes are harden chitin substance to quickly seal breaches.

Naucine names generally follow mathematical equations that describe geometric structures or graph curves that they consider beautiful or elegant.

Monday, March 10, 2014

Introducing: The Xylanth

Oops.  Well, in my defense, it's been relatively busy recently between taking on new students, dropping old students, and analyzing new topics/tests for students.  And also, I've been grappling with plot points (or lack, thereof).  But I rejoice! I've made good headway recently!

In fact, I've been writing up the various alien species that will be present (aside: someday it will be interesting to present books as an interactive wiki) in the galaxy; not just alien life, but a species that has risen to civilization and beyond.

It's not as simple as just doodling some crazy looking thing, slapping a name on it, and calling it a day (well, maybe for some).  Life - sentient, civilized, technological and advanced life - raises quite a few problems beyond the immediate chemistry of self assembly.  You wonder what form it takes, and consequently how it perceives and interacts with the world at large.  You wonder why they develop civilization - it's not every top dog species that does so.  On Earth, we frequently point to division of labor and specialization as being advantageous for survival (and thus traits that lead proto-humans to socialize and civilize as being evolutionarily advantaged).  That is not always the case.  In some sense, if you ARE the top dog species, that is a disincentive to gather and form a society; more frequently, it is an underdog species that forms groups, develops into a civilization, and thus becomes top of the pyramid.

Well, I say frequently, but really, all I can talk about is what humans have done.

There are other questions too: development of technology (particularly tools and metalwork), religion, societal rules, interactions with other planetary life, and so forth.  Not all of it is useful or necessary.

Anyway, each of these gives me a firmer understanding of what was initially a nebulous idea for an alien species, and the role it will play.  They're pretty fun to write up too, something of a short story in and of themselves.  Today I present the first: The Xylanth.  (I have written 3 more of some 12 or so)

The Xylanth
Plant Based lifeform | Scavenger
Ascendent Milieu
"The Puppeteer" (Meat Fuckers)

The Xylanth are a curious species of mobile plant.  They are evolved from a carnivorous vine, similar in nature to the Rafflesia; seedlings take root in a corpse (preferentially; a living host animal can serve, but are more apt to kill the seedling, even if weakened; any living host is killed as the seedling matures) which serves as a manipulable, mobile frame for the growing plant as well as a ready source of food.  As the seedling matures, root-like tendrils pierce through the corpse and intertwine with the skeleton, allowing the juvenile to draw nutrients and move about.  By the time the new xylanthan reaches maturity, photosynthesis becomes the primary source of energy; the corpse will have been eaten away and replaced with a twisted mass of plant life.  The outer most vines will harden and change in appearance according to the specific race (varietal) of Xylanth - fire resistant hardwood varietals exist.

The Xylanth do not naturally compete with one another, particularly as they are mobile.  They are capable of moving about to seek sunlight and corpses (even hunting live animals to do so).  However, the same mobility made attaining civilization difficult.

Initially, xylanth grouped to better hunt animals for corpses and to clear away vegetation for unimpeded sunlight.  This naturally encouraged settling.  Additionally, the best source of corpses were battlefields for the wars incessantly fought between the planet's various CHO-main (human) factions.  These corpses became prized for their useful shape, as well as being frequently found with armor and weapons.  Eventually, xylanth that worked together were selected for due to their numerical advantages in defending themselves against the local CHO-mains.

The human nations of Sylv warred against one another incessantly; they became terminally stalled at a medieval-equivalent level of development due to multiple large scale wars, each of which resulted in massive population die-offs, starvation, poverty, and general lawlessness.  The generation of new knowledge was little in demand as laborers, not philosophers and thinkers, were needed.  Progress diminished, then disappeared entirely.  The discovery of Xylanthan "corpse puppets" swiftly led to the first unification of the human nations against a common enemy.  It was also the last.

The Xylanthans won overwhelmingly.

Distrust followed on the heels of defeat; how could plants defeat the combined might of the human nations? The humans burned away large tracts of land, never realizing they were creating fertile new grounds for the Xylanth; every human soldier that fell became a Xylanthan terror.  Soon, hardwood and fire resistant varietals appeared amongst the Xylanth.  All the while, the humans scorched and salted farmlands, scores of peasents and farmers and poor drafted into the armies died, leaving no one and nowhere to grow and harvest crops.  Starvation and plague ran rampant alongside bickering and blame in the aftermath, and on the brink of extinction, still the humans sought to kill one another.

This would not do.  Rather than permit the obliteration of the human race (and thus, such wonderful corpses), the Xylanth mediated a peace, a pseudo-symbiotic relationship with mankind: the human nations pledged to turn over their dead to the Xylanth, to supply metal ores and teach the secrets of metallurgy, and in kind the Xylanth provided the human nations with agricultural goods, livestock, and maintained a peace between the three nations of man.  The food the Xylanth provided was both delicious and nutritious - the humans soon found themselves in better health and living longer than they had before.  But the Xylanthan foodstuffs, grown or husbanded by their techniques, was a shackle to bind mankind forevermore to the Xylanth - laced with addictive chemicals, the humans soon found themselves dependent on the Xylanth for their continued survival.  They could not grow their own food, did not desire such meagre produce as they could manage, and poaching was punishable by death.  The humans led longer, healthy, peaceful lives, and the Xylanth ensured themselves a continued supply of superior corpses.

A symbiotic slavery.

Membership to the Milieu was granted on the grounds that the Xylanth constitued a smbiotic civilization.  They maintained a peace amongst the sentient civilizations of their home world and, not the least, kept what would otherwise be considered a Pandoran species of human firmly under control.    Conveniently ignored was the matter of slavery by chemical addiction on a planetary scale and the role of the symbionts in the Xylanthan life cycle.  In spite of the peace they profess to maintain, the Xylanth care little about the frequent skirmishes that occur along the outer borders; far better to let human nature create long-standing grievances and feuds, the better to prevent humans from ever reuniting under one banner.  Their admittance was awkward then, to say the least, and considered something of debacle in the Milieu's history by various member species, especially CHO-main varieties.

Xylanth "see" in the IR/UV spectrum; the exact organs by which it does so have not been identified, but scholars generally agree that the flowers which sprout from the eye sockets are not eyes, but rather mouths - xylanth communicate primarily via chemical-pheromone signals.  They are also proficient at a form of body-sign communication (Xyll), which is the primary means by which they communicate with humans on Sylv.  They are capable of processing auditory signals, but are incapable of replicating them.  Identifying marks of individuality and gender appear in the IR/UV spectrum, and is thought to play a role in "speaking" Xyll, at least between Xylanth when they choose to do so.  The similarities between Xyll and Commain expedited first contact between the Xylanth and the Milieu.

The humans of Sylv had made a practice of identifying individual xylanth by a description of scent, such as "Droppings which have baked in the sun for two days before breaking open, borne on a breeze."  By some irony, Xylanthan names take the form of descriptive scents and are translated thusly.

Friday, February 14, 2014

Recent work - languages





Pictures! hopefully they are not absurdly large.  No idea; I'm on the tablets.  Anyway, as I have mentioned, I've been engrossed in transferring my notes from a rather rain-logged notebook to something a little more durable (and yet, not to a digital format, ironically).

As happens whenever I do this kind of thing (such as with essays), this has let me go over my ideas a second time more critically - to consider what is important, what is overbroad and extraneous, to revise and refine and develop.  So making progress!  Story is beginning to come together much better (somewhat less open ended), and possible plot twists are making themselves known!

But what it boils down to is a paper bound "wiki" - all the information and detail and reasons and so forth that I come up with, collected in one area.  I can even jump from page to page!  It's more organized now.

What you see in the last picture has been the most recent focus for the past few days (not pictured: three or four pages of discarded drafts) - a language subsystem.  It was inspired by something I read somewhere else (I wish I could remember where exactly now, to give credit where credit is due) but I've never quite bothered to formalize it.

what boils down to is a universal translation system for a foreseeable problem in interspecies communication; indeed, we have this problem here on Earth already, right here and right now.  Body Language (and other subtle communicators).  No one has a true Sarcasm Detector right?  The age old example would be the smile - it does not mean the same thing in all cultures, much less all contexts.  In some cultures it is a hostile gesture, a declaration of impending violence.  In others, a gesture of friendliness and welcome.  IIRC, the famous picture of Nixon stepping off a plane and signing "peace" with his fingers was, locally, equivalent to an offensive declaration to all viewers.  Kinda like flipping everyone off.

So what happens when you have aliens attempting cross species communications, if we have that problem within a single species on a single planet?  What happens if one alien is beaked, and wholly incapable of smiling?

What if the alien is a hive swarm, and incapable of demonstrating, much less comprehending, such individual expression?

What of species (for example, some octopii) that communicate through photo-chromatrophic signals (color changes and patterns)?

Thus the Emotional-Context Indicator system; imagine using hand signals to indicate whether you were or were not serious in making a statement (akin to Patrick Rothfuss' system in Wise Man's Fears, iirc)? Or to indicate deference to or agreement with another in making a comment?  How much better for eliminating misunderstanding!

Of course, I wouldn't put it past humans to misuse such a system for deception.  So it's not necessarily without it's flaws.  And of course, if you lack appropriate limbs for such signals, that's a problem too.  However, posit a wearable adornment of low level AI, capable of translating subtext via color gradients or shapes (and translating likewise back to the wearer, perhaps through holographic projection).

But not all emotional-context require signals, and in some cases it would be counterproductive (such as signalling that one was lying).  In case, I've imagine a tiered system, 1-10, indicating degree to which the resulting ECI is present in; and come up with quite a few.

I think I have more negatives than positives.... Well, that's Valentines Day for you.

Monday, February 3, 2014

Happy New Years!

Happy (belated) new years everyone!

New years is like, a two week long event here in Taiwan.  During which firecrackers.  Because.

Anyhow, I've (finally) begun transferring my notes to dedicated notebooks; previously, my notes for DE and Weavers were scattered across multiple notepads, a notebook, and a sketchbook.  Which can make things confusing.  In doing so, I've written a synopsis, and that helps tremendously in the organization and focus.  I can also see that, fundamentally, it's too broad and open ended... like a sandbox version of a book.  Which, while enormously interesting to me personally, I can see being both unsatisfying and confusing to others.

I've also been taking note on books that discuss the writing craft, and have thus far engaged in my standard MO - download, feel proud, and then forget about them entirely.  There's a certain irony in writing a book called "The Now Habit" (which I have) for procrastinators (which I am) because we are both precisely the people who need it (so I got it) and who wont read it (which I haven't yet; I think it's been a year. At least.).  There are, however, quite a lot of free and cheap ebooks on writing and I DO intend to read the ones I've grabbed (questionably the same could be said of The Now Habit... possibly I see it as a talisman).

It would be interesting if the acquisition of books meant an instant integration of the 'knowledge' within.  Ah well.

But part of the polarizing need for these books in me (get in mah brain belleh!) is that I am reading a wide range of SF lately for inspiration and learning/analysis... seeing how other authors approach certain topics (themes) as well as present those topics (methods/style).  And I'm seeing more and more of things I don't 'like' - internal inconsistency.  I think I've talked a little bit about this before - it bothers me when something is presented or touted in one fashion, but the behavior or action is altogether different (often due to a limitation in understanding on the author's part).

For example, an author uses a lot (indeed, too many) buzzwords to describe an AI - which subsequently talks and responds like a search engine.  Indeed, all those buzzwords amounted to what was basically Siri or Google Now.  Which is a technology that exists and does not need all the buzzwords or pseudo technology to function.  That is a glaring bit of discord; as Dan Brown wrote, "the best science fiction has its roots in science."  Buzzwords, as we should all know, are empty and devoid of meaning - they are flash without substance, and do little more than to cover up that void (and often poorly at that).

Another example of internal inconsistency - Pacific Rim.  I love this movie (how can you not love giant robots punching giant monsters in their giant faces?), but there are so many internal inconsistencies, it's a testament to how much we love giant robots punching giant monsters (did I mention it has giant robots punching giant monsters?) that we are willing to overlook the discrepancies.  Like, all the world, banding together to research, develop, and build, in 14 months giant, walking (no easy task) robots.  The technology required to do something like that is not simple.  And then to create a neural interface, a computer operating system, remote monitoring systems, and eventually some sort of digital-energy power plant is far and away high science-fiction.

But basically they are only good at awkwardly punching (which never actually harms any of the monsters).  Also, there is the super glaringly obvious weak spot of the everything vital being in the head, which is easily accessible and lightly armored, despite the ample abundance of heavily armored frame.

Somehow, the same technological advances didn't extend to effective weaponry; a plasma weapon which is so slow as to be useful only as a first strike weapon (in which capacity it is amazingly never used) built into a transforming hand is amazingly high tech, but we don't see anything else along that line - just various forms of punching and medieval weaponry (which is awesome, but doesn't make a lot of sense).  Also, despite all the technology and mind control, the robots communicate via manual walkie-talkie only.

It takes a lot of glitz and flash to distract a person from suspension of belief - if your media is visual, that might be easy enough, but when you require the active participation of a reader, that's a whole other story (no pun intended).

To me, it's important to start from a foundation of understanding the world your story takes place in.  Notwithstanding that to me, universe creation is fun, it allows you to explain and analyze your own story for internal consistency.  When I read about patrick rothfuss spending hours and having notes on the currency system in his world, which is something readers only tangentially experience in the story, that says there is a high degree of consideration for internal consistency of his world - which allows a story to make sense.  If the world is not internally consistent, how can the story be?

Surprisingly, that is something which is important to more than just story writing - you see it in things like video games, movies, political campaigning (i guess so far we are still dealing with fiction), religion (still fiction), law, economics (still fiction so far), and science (fiction?!).

Well, I guess in a way, reality is just a story.  If only we were better writers.

Wednesday, January 15, 2014

Upcoming

Was hoping to write more part 3, including a battle sequence, but decided I really did need to do more research on what a military base was like - I went to an airfield once as a young kid to see one of the last performances by the Blue Angels, but that's about as close as my experience gets.

That's the thing with living in america, at least - your knowledge of locations and settings are largely stereotype and hardly accurate.  My mental conception of a military base is something like open air fields, hangars, jeeps, tanks, and a barracks or three.  I know from talking to a very few enlisted individuals I've had the opportunity to meet and chat with that this is not accurate at all.

When I think about news and heavily biased reports on foreign lands, I find that this is true too: my mental picture of a place like Iraq or Afghanistan is bomb craters and sand.  This is not only insulting and arrogant, but certainly incorrect.  It's something that needs to change, and I don't want to add to it.

Something else I've thought about more recently: a lot of science fiction novels simply create a technology (or a name for something) and we, as readers, just accept it.  Maybe that's just the nature of the genre.  I've been trying to work more reality into my technology - I'm not saying I know how to make superconducting material or cold fusion, but rather, I want to use cutting edge and theoretical technologies and sciences as a starting point, and then extrapolate or imagine what developments could occur; what the missing steps would lead to.

Fundamentally, science fiction is more fiction than science - it's an entertaining "lie" of "what if."  But any lie is more compelling if there is a grain of truth buried at the core.  I also feel that otherwise, you may as well just write anything you want, at which point you have the "Superman dilemma" - if something is so powerful, how does anything oppose it?  What story results?  Conflict becomes irrational and unbelievable.  For the same reason, every superhero has a weakness of some sort - but the question is whether it simply becomes a literary device that becomes difficult for the reader to buy into.

A planet blows up, and out of all the directions debris can go in (and over such a great distance), so much kryptonite (an unknown substance) conveniently lands on earth? and it travels at the same speed roughly, due to the explosion, as a thruster-escape capsule?  And survives atmospheric entry in hand portable form?  And every bad guy just happens to have some when they most need it?

The Drop (part 3)

Like most military bases, the Calico Advanced Robotics Research and Modern Warfare Development base was in most ways indistinguishable from other suburban American areas: it featured a modern, sprawling commercial mall with the usual chain stores and restaurants (Dave and Buster's was a local favorite), a movie theater complex with 8 screens and an IMAX, two In-n-Out burger joints, three different smoothie shops, a national chain gym (despite military access to a state of the art facility), an indoor paintball arena, and more coffee houses than churches.  A public bus system connected various parts of the base and offered a scheduled shuttle service to both the Palmdale Transportation Hub to the west and the Calico Ghost Town to the east, a popular tourist attraction.   A small airport and a modern medical hospital rounded out 'amenities'.  Sure, the police were a little less tolerant of mischief and you saw more people in fatigues and camouflage than you typically otherwise did, but all in all it was a run of the mill mini-metropolis.

More or less in the middle of nowhere.  That was a little less typical.

Although many bases had begun to switch to more high rise condominiums for housing, CARR-MoWD still maintained a respectable number of single-lot houses.  From the beginning, CARR-MoWD was intended to house more officers, researchers, and engineers than line soldiers.  Top brass decided to focus on comfort; space was not a premium as on other bases, particularly overseas.  Development and planning for CARR-MoWD had begun in the early 2000's.  Military analysts at [DARPA] and [RAND] had become distressed with spiraling military costs; the military creature had begun to grow out of control, as short sighted spending focused on lower immediate costs over the long term.  Analysts noted the increase in recruitment and the focus on "disposable" soldiering and foresaw a significant decline in the technological edge that had formed the backbone of the early american armed forces as a consequence of the strategy of quantity over quality.

The argument to invest heavily in future warfare came to a head amidst the over budget, overdue, and underperforming [F-35 Lightning JSF].  Billions were being wasted on a multi-role fighter that relied on a gimmick that could not be used for it's stated purpose: the jump jet SVTOL capabilities necessitated special materials on the take off and landing zones to withstand the high temperature output of the engine.  This made its deployment from temporary, forward bases impossible - the [thick slabs of metal] needed were both too expensive and too heavy.  RAND corporation simulations predicted a total loss of advantage by the JSF outside narrow operational parameters to older generation fighters.  Worse yet, after technical specifications and designs were hacked, a superior variant entered into production in China, well in advance of the JSF's prototype.

And then the events in Afghanistan made the argument for reclaiming the technological edge became incontrovertible: American armed forces were under-equipped and far too vulnerable to low technology, improvised weaponry.  It also became clear that the focus of American warfare was shifting towards distant, remote engagement and weaponry.  It seemed, from the American perspective, that warfare would inevitably become a long range affair, conducted from beyond the range of unassisted human eyesight.

RAND analysts laid out a roadmap to regaining technological ground: focusing on science education, research, and cutting edge development.  Increasing investment in materials science, robotics, drone development, and energy.  DARPA set aside land for a military base and began covert construction on a secure research and testing facility under the black budget.  There would be no leaks - no technological one-upsmanship.

Research progressed steadily, taking cues from the public sector, in creating robotic weapons platforms, unmanned assault vehicles suitable for a variety of environments, and even more "traditional" combat machines; just prior to the Ssi-Ruhk appearance in 2031, a prototype "walking tank" All Terrain Agile Combat Vehicle had been produced based on research in quadruped drone weapon platforms.

The appearance of an alien species in Earth orbit, a species as technologically beyond humankind as humans themselves were beyond their own primate progenitors, had not put a stop to research; if anything, it had spurred a greater sense of urgency in developing new technologies.  While observing alien technology to inspire innovation, it became readily apparent how laughably primitive Earth technology was in comparison; humans were completely at the mercy of their alien visitors.  And yet, however remote the chance for survival, life will chase after it.

The avatar-construct [Lancer] was one of several designed by the pilot [Jackson Lee].  There really had been no need for the "previously human" to take part in any conflict; they were, despite identical physiology, less able and adapted to taking advantage of the digital aspect of their existence.  But there had been a general consensus: if the curtain to humankind was to drop, then they who were human would do it. For the sake of those who were not chosen, they would strive to bring about the inevitable end quickly, painlessly.  It was conceivable that human-scale constructs may become necessary in the course of Reclamation, and especially those capable of human-equivalent interactions and articulation.  In the end, there were some reservations with regard to possible psychological effects on what was and remained a bipedal, human psyche inhabiting an non-humanoid form for prolonged periods.

[Lancer] stepped out of his Pangolin transport and into the impact crater.  "Looks like Pancaked pulled off the crash stop without a problem," [Jackson] commented as he observed his surroundings.  The pilot interface was a bizzare dichotomous virtual reality - on the one hand, the A-C served as his physical body.  He experienced, virtually, the environment from the same perspective as if he were the robotic construct.  Relevant data panels and tags simply appeared and disappeared as needed in his field of vision.  Sans the optical data processing, it was a bit like being human again.

On the other hand, he was simultaneously aware of being in a virtual control room with his AIDE [Caith] - impossible as there was not only no such structure, but no space for anything even approximating the virtual control room.  The substrate housing their awareness was nestled within the torso, beneath armor plating, artificial muscles, power conduits, sensors, and so forth.  And yet, there he was, in Caith's representation of the construct.  He was aware of her somewhere behind him, a presence, at a holographic control console, monitoring a much greater flow of information than he was aware of, watching a a 360 degree field of vision at the same level of detail he managed approximately [???]105 degrees.

"Indeed; I've sent him our 'all clear' and he reports operational status - no noteworthy damage sustained," reported Caith.  "Our Antica are inbound ETA twenty seconds," she continued.  Fuzzy yellow and black cross hatching overlaid onto Jackson's vision.  "Their projected landing sites are noted."

Jackson continued to survey their landing site.  Behind him, he could hear the Pangolin righting itself.  As intended, they had landed at the [direction] end of the airport landing strips.